Voxel Bullet Hell Set
- Статус: Closed
- Винагорода: $250
- Надіслані роботи: 31
- Переможець: Paranes
Стисле описання конкурсу
Seeking an upgrade to a Mobile Bullet Hell voxel game.
Requirements:
MagicaVoxel .VOX or Qubicle .QB format is preferred
.FBX is allowed
Fighters and Bandits should be low resolution. Roughly 10-20 voxels in diameter. Try to keep small as possible.
Boss should be roughly 4-6x bigger than average size of models, but not limited to.
Please refer to ref_resolution.jpg in attachments for standard sizing.
Fighter / Player (2 Total):
Up to you
Bandits / Enemies (10 Total):
2 "spinner" types
2 "bomber" types
1 "mine" (10 diameter max)
1 "bomb" (10 diameter max)
1 "rocket" (10 diameter max)
3 other random kamikaze bandits (up to you)
Boss (1 Total):
Carrier/battlecruiser/deathstar/whatever.
- At least 1 ball turret
- A bay where ships depart
Reference images below are just inspirations and does not need to reflect final result.
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Update:
Updated spinners.png to include animation.
Spinner - These have some sort of revolving element, or revolve entirely themselves. See spinners_anim.png.
Kamikaze Bandits - Enemy units that try to crash into the player.
Why Low Resolution/Voxels - Due to being a mobile game and having a lot of stuff on screen. Voxels allow for fast optimisations, easy to delete vertexes, and fast effects, such as ambient occlusion which would normally be expensive on non-square models. If anything is not exactly right, it is easier to fix in Qubicle than Maya. Expectations aren't super high as a result.
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