The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
INDIVIDUALS ONLY. This is a long-term engagement with one artist. Agencies, studios and teams: please do not bid. Bids from agencies, or from accounts that would hand the work to someone else, will be declined without reply. If you are an agency and you still feel you must bid, start your bid with 'Outstanding Agency' or you will be rejected without even reading your text. Also note: the budget/milestones will be discussed in more detail once the finalists are chosen. WHAT THE GAME IS Dodgeball is a 3-versus-3 team dodgeball game for VR arcades (PC VR on Valve Index, Unity 6 with URP, 120 Hz, and for standalone Quest 3 and Pico 4 Ultra). Two teams of child animals teleport around an arena and hit each other with balls. One hit and you are out. Our inspiration is Smashbox Aren...
I want a complete Android chess app that feels modern and social. The board and pieces should be fully 3-D, rendered smoothly on mid-range phones, with intuitive pinch-zoom and rotate gestures so matches feel immersive rather than flat. Core gameplay centres on real-time online multiplayer. Players must be able to start a quick match against anyone worldwide or create a private room and invite friends. While a game is running, a lightweight in-app chat window should sit beneath the board so opponents can talk without switching screens. Around the games, I need a simple community layer: • Persistent friend list so users can add, remove, and directly challenge contacts. • Elo-style ranking system with leaderboards that update automatically after each rated match. Google, Faceboo...
I need three uncomplicated 3-dimensional models produced from scratch. The geometry should stay low-to-moderate poly so the files remain lightweight, yet detailed enough to look clean when previewed in any mainstream viewer or game engine. Because I did not lock us into a particular category, you’re free to suggest whether these three pieces should be characters, props, small environment assets—or any mix you feel you can turn around quickly while still looking polished. I only care that they are cohesive in style and that each one is clearly distinct from the others. Preferred delivery: provide the finished meshes in at least one widely-supported format—OBJ, STL or FBX—so I can drop them straight into my pipeline without extra conversion. If you can export all th...
Hi, I need help with a Roblox Studio project. I will send you a Roblox Studio map/project file that contains multiple voxelized 3D character objects. Your job: - open the Roblox Studio map/project - take all voxelized 3D character objects - import/export them properly into Blender - edit/recolor them in Blender - keep the same general character inspiration, but change the colors/design enough so it is not an exact copy - make them look clean, polished, and good quality - keep the voxel/low-poly style - keep the models optimized for Roblox, no heavy geometry - do not increase the polygon count too much - make sure the colors/materials are visible correctly - export the finished models back for Roblox - put all edited models back into the Roblox Studio project - send me back the finished R...
I’m in the early stages of creating an indie game and I need a small, working prototype that runs on PC and shows off a cohesive 3-dimensional look and feel. The exact genre is still open, so I’m most interested in the underlying systems: movement, basic interaction, and a short gameplay loop that lets me test overall flow and performance. I picture a clean 3D art style—think simple yet polished environments and characters that can later be expanded. Feel free to suggest the engine you prefer (Unity, Unreal, Godot, or another that can quickly export a Windows build); what matters is getting a solid, maintainable foundation. To keep things concrete, here’s what I’d like to receive: • A playable Windows build demonstrating core mechanics and a title...
I need a complete roll-and-move board game built in Unity for Android devices. The setting is firmly Fantasy, so expect classic realms, creatures, and magical power-ups rather than sci-fi tech or historical armies. The core loop is simple: players roll, move along a branching path, trigger tile events, collect items, and compete to reach the final tile first. Gameplay must support true multiplayer. I want people sitting in the same room to connect over local Wi-Fi or Bluetooth, yet also be able to open the app on opposite sides of the world and meet in an online lobby. Whether you prefer Photon, Unity Netcode, Mirror, or another proven solution, I’m open—as long as matchmaking is smooth, latency is hidden, and basic security (cheat prevention, turn validation) is in place. Vi...
I am looking for someone who owns a mocap suit, preferably a Rokoko Smartsuit 2, for remote animation recording. The workflow is very simple: • I will send you a video showing my body movements. • You will reproduce and record these movements using your mocap suit. • You will send me the raw FBX file. • No cleanup, editing, retargeting, or other processing is required. I will handle all processing myself. The animations will generally be short and relatively simple. Payment: • $10-15 for short animation • Approximately $50 per hour
I’m polishing a console-focused first-person shooter and need a quick technical pass on one specific enemy. The task is to attach a UMP model to the character’s hand so it lines up correctly with the existing skeleton, sockets, and IK. Once the weapon sits properly, I also want the enemy to play a short “aiming at the player” animation and, if time permits, one additional simple pose or transition that makes the action look natural. You can work in whichever workflow you’re most comfortable with—as long as the final package drops straight into the current project without breaking my animation blueprint / controller. Send me the updated character file (or prefab), the weapon socket setup, and a brief note on any parameters I should expose if I decide to ...
I’m designing a first-person, interactive 3D murder-mystery that runs smoothly on modern mobile devices. The player will explore a richly detailed environment, uncover clues, interrogate virtual suspects and ultimately piece together who did it, how and why—all from a mobile phone or tablet. Scope of work • Build a polished, touch-friendly first-person controller. • Create at least one fully explorable crime-scene level with interactive objects (evidence, doors, notes, etc.). • Implement branching dialogue and clue-tracking so choices affect the outcome. • Add sound, lighting and simple UI elements that heighten suspense without taxing mobile hardware. • Package the project for both iOS and Android; final deliverable should be a working APK/I...
I’m creating a Game of Thrones role-play experience inside ROBLOX and need a builder who can bring King’s Landing to life at a level that feels truly immersive. The map must support in-game roleplaying first and foremost, so every street, corridor, and courtyard should invite exploration without sacrificing smooth performance. Scope of work • Model the full city layout anchored by these signature locations: – Red Keep with throne room, gardens, and subterranean passages – Flea Bottom’s winding alleys and taverns – Great Sept of Baelor interior and exterior – Dragonpit fit for dramatic scenes – Tourney Grounds ready for mounted combat events – Working docks and a slice of the surrounding countryside to fra...
I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.
I’m building a fast-paced action title in full 3-D and need someone who can take it from first prototype all the way to store release on both Android and iOS using Unity. You’ll handle everything—gameplay coding, asset integration, optimisation, and final submission. To succeed you should already have shipped Unity games on Google Play and the App Store, be comfortable with mobile performance constraints, and know how to prepare store-ready builds, screenshots, and metadata. My Google Play Console access is ready; you’ll set up the Apple listing as well so both launches go live together. Deliverables • Playable action game with polished 3-D visuals • Smooth performance (target 60 fps on mid-range 2020 phones) • Integrated ads/IAP, leaderbo...
I'm seeking an experienced Roblox game developer to create 'THE BACKROOMS', a survival game with a realistic graphic style. Key features include: - Main objective is to survive against enemies. - Incorporate logic and memory puzzles. Ideal skills and experience: - Proficient in Roblox Studio - Strong game design and programming skills - Experience with realistic graphics and animations - Ability to create engaging logic and memory puzzles Please provide samples of previous Roblox projects.
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conven...
I am building a browser-based 3D educational RPG for my platform, Questlish. The game helps ESL students learn English through 3D exploration and UI-based puzzle mechanics. I have a complete, finalized Game Design & Technical Specification ready to go. I am looking for an experienced developer to build the Phase 1 Minimum Viable Product (MVP) quickly and You Will Build (MVP Scope):The Engine: A responsive React Three Fiber canvas optimized for mobile and desktop. The Environment: A simple "floating sky island" level with basic Rapier 3D physics (floor, a few crates). We are using a stylized, low-poly aesthetic to maintain high mobile frame rates. The Controller: A 3D character controller (WASD/Mouse for desktop, virtual joystick/touch for mobile). The Core Loop:A basic i...
I'm looking for an experienced Roblox developer to create models for a Roblox project. The models required include: - Characters - Vehicles - Buildings and environments The project needs to be completed within a month. Ideal skills and experience include: - Proficiency in Roblox Studio - Strong 3D modeling skills - Experience in creating a variety of Roblox assets Please provide a portfolio showcasing relevant work.
I need 3 Blender-authored GLB assets that render performantly in a browser ( target, real-time — not offline render). ## Assets required 1. **Barrel-shaped cabin** — horizontal wooden slats forming a cylinder, iron rings around body, single door cutout, no chimney. Origin at floor center. X-axis = length. Must scale cleanly in 2m–4m range on X without distorting the door. 2. **Gable roof module** — separate mesh, sized to sit on top of a rectangular box. Origin at bottom-center attachment point. Scalable independently on X and Y. 3. **Rectangular door** — wooden frame with a large glass insert, wooden handle. Origin at floor-center of bottom edge. Hinge side = -X. Reference photos and dimension sheet provided after contract award. ## Technical requiremen...
I am developing a 3D car parking game in Unity and need an experienced Unity C# developer to build a precise, realistic, and responsive car physics controller. The gameplay focuses strictly on tight, low-speed parking maneuvers rather than high-speed arcade racing, so smooth handling, realistic weight balance, and tight collision response are critical. Key Requirements & Features Physics System: Implement a custom C# vehicle controller using either optimized WheelCollider setups or a raycast-based suspension system to eliminate jitter and glitchy physics. Low-Speed Handling: Ensure accurate steering geometry (Ackermann steering principles), realistic turning radius, and natural wheel auto-centering. Transmission & Gearing: Build a gear controller with smooth transitions between ...
We are looking for a 3D environment generalist to build cartoon-style level concepts and scenes for a multiplayer action game. The project includes: 1. Level concept art with creative thematic ideas and focal points 2. 3D environment modeling, texturing and adjustments in Blender 3. 1 assembling playable levels and setting up basic UI layouts in Unity Ideal Skills and Experience: - Experience with stylized/cartoon game art pipelines - Proficiency in Blender (modeling/texturing/weights) and Unity (level block-ins/UI) - Strong 2D concepting skills to clearly communicate scene focus - Native or fluent Cantonese speaker based in Hong Kong - Reliable communication and ability to meet deadlines If you have a portfolio showcasing relevant work, please send it over along with your expected rat...
I need an experienced Blender creature artist to create an original, detailed, game-ready modular monster called the Gnasher for an Unreal Engine 5.8 PC game. I will provide four front, back, and side reference images. The intended design is a tall, lean, forward-pitched predator with a long articulated jaw, pale bone-like flesh plating, exposed red tendons, dark iron-and-brass restraint collars, clawed hands, and digitigrade legs. It should look fast, agile, and built for grabbing, biting, pursuing, and separating enemies—not like a heavy tank. The references contain some inconsistencies, so the artist must reconcile them into one coherent design. I must approve the proportions, silhouette, and modular seams at the blockout stage before detailed sculpting begins. Required deliver...
I’m building out a neighbourhood scene in Trainz Railroad Simulator 2022 plus and need a small set of low-poly, game-ready suburban houses. These models are exterior-only—no interiors or openable doors—so all the detail sits in the mesh silhouette and the textures. Scope • Style: classic suburban houses (think simple gable or hipped roofs, a few window variations, small porches). • Textures: basic, neutral-toned maps that look clean at mid-distance; no photo-real weathering required. • Poly budget: light enough to keep frame-rates high in Trainz 2022;plus each house should sit comfortably in the “low” LOD bracket for that engine. Deliverables 1. 3–5 unique house models (FBX or OBJ) plus their texture sets (PNG or TGA). 2. f...
3d animation Roblox for a instagram reel style. Storytelling.
İhtiyacım olan şey, oyun projemde kullanacağım düşük poligonlu birkaç nesne/prototip modelinin hazırlanması. Stil olarak sade, performans dostu ve tüm modern oyun motorlarında (özellikle Unity) doğrudan içe aktarılabilir olmasını istiyorum. Beklediğim teslimatlar • 3-5 adet low poly nesne modeli (tam sayı ve tema üzerinde birlikte netleşiriz) • UV unwrap yapılmış, 1024×1024 PBR dokular (albedo, normal, roughness yeterli) • 2 000-15 000 üçgen/tri limiti (her model) • FBX veya OBJ dosyası + ayrı doku klasörü Çalışma akışı 1. Referans görselleri ve ölçek detaylarını paylaşacağım. 2. Seninle hızlıca tarz/prototip onayı alacağız. 3. Modelleme → doku → son ...
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans. Scope of work • Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors. • Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware. • Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, ...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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