The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
На підставі 119,214 відгуків клієнтів, рейтинг Game Designers становить 4.9 із 5 зірочок.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
На підставі 119,214 відгуків клієнтів, рейтинг Game Designers становить 4.9 із 5 зірочок.Freelance Features Writers Wanted: Anime, JRPGs, Gacha & Indie Games Morganyte is looking for passionate, knowledgeable freelance features writers who have something interesting to say about the games and entertainment they love. We're an independent gaming and anime publication covering JRPGs, gacha games, indie titles, anime, and the people and studios behind them. We're expanding our roster of contributors and looking for writers who bring unique perspectives, thoughtful analysis, and a genuine understanding of these communities. We're not just looking for people who can summarize announcements or rewrite press releases. We want writers who can tell compelling stories, explore interesting ideas, and offer perspectives readers won't find everywhere else. WHAT ...
I’m putting together the first issue of Chere Zine, a small independent publication that celebrates all things games, and I want to launch it with a companion mobile game that reflects the spirit of the magazine. Here’s what I have so far: the zine’s editorial lineup is locked, the visual identity is taking shape, and I have a rough storyline for a short, replay-friendly game that readers can download via QR code on release day. What I’m missing is someone who can turn that concept into a polished Android / iOS build. I’ll provide the narrative outline, art direction, and any original assets created for the zine. You’ll take the lead on choosing an appropriate game engine (Unity or Godot are both fine), prototyping the core loop, integrating graphics...
Estoy desarrollando un videojuego ambientado íntegramente en Italia y necesito completar su biblioteca de assets en estilo bajo polígono. Busco a alguien que me ayude a dar vida a: • Personajes: ciudadanos, turistas, camareros, conductores de vespa, carabinieri, con rig básico y texturas planas. • Entornos: pequeñas plazas, callejones de piedra, fachadas de cafés, puentes y vistas costeras reconocibles, todo con una paleta coherente y optimizada. • Objetos: vespas, mesas bistró, faroles, macetas con flores, carteles, góndolas y cualquier otro elemento típico italiano. Nivel de detalle: medio. Los modelos deben mantenerse ligeros para rendimiento, pero lo suficientemente definidos para que cada elemento sea identif...
I’m looking for a clean, standalone trainer that plugs straight into World War Z: Aftermath and works flawlessly in the cooperative modes—both online co-op sessions and offline play—but never touches the public multiplayer/PvP environment. The build must target the latest Steam/Epic release only; I don’t need backward-compatibility. Core functions I expect at the press of a hotkey: • Unlimited health • Unlimited ammo with instant reload • Infinite sprint • Unlimited equipment / inventory items • Infinite melee stamina The trainer can be external or internal; stability and low detection risk are what matter. Please keep the UI minimal, let me re-map hotkeys easily, and make sure every feature can be toggled on-the-fly without cr...
The diffuse map image is image 1; the final rendered result should be as in image 2. I will provide a diffuse texture and need a clean, ready-to-use normal map for the game to be created from. The final normal map should subtly highlight surface imperfections while maintaining edges, contours, and overall lighting faithful to the source. Delivery items: • 1 ambient map in PNG or TGA format with the same resolution as the original diffuse texture • 1 normal map in PNG or TGA format with the same resolution as the original diffuse texture • 1 displacement map in PNG or TGA format with the same resolution as the original diffuse texture • A source with layers or editable (Substance, Photoshop, or equivalent) so I can fine-tune settings later Please note that the shading ...
Developer — Game Modes, Battles & VPS Optimization* I own , an Agar.io-style multiplayer game that is already live and playable in your web browser: I want to restore and improve features from an older version of the game, and I can provide old gameplay videos as references. Main tasks: - Add independent server instances and ranking systems for FFX1, MegaSplit, X5 and Experimental. Hardcore is already working correctly and should remain unchanged. - Add a visible red 30-minute countdown to FFX1 that automatically restarts only its own server instance. - Fix and implement 1v1 and 2v2 battles, including friend invitations using the existing friends system and global battle invitations through in-game notifications. - Ensure the spectator system and synchronized battle timers ...
I have a full feature breakdown ready in a PDF and now need the entire game built for PC. The vision is a realistic-looking mixed-martial-arts title that feels as deep and polished as a 2K release. Core gameplay • Play Now: single-player or couch co-op, plus online head-to-head matchmaking. • My Career: a long-form progression mode anchored by “Fight City”, an always-online social hub modeled after the 2K park system where players can spar, accept street challenges, shop for gear, and queue for ranked bouts. • Robust Options / Settings menu and fully mappable controls. Multiplayer requirements • Online head-to-head matchmaking with stable net-code. • Local multiplayer on one PC (two controllers). • Seamless drop-in play inside Fight City. Scope ...
Necesito un desarrollador de plugins de Minecraft experimentado para crear un emocionante modo de juego de supervivencia inspirado en Rust. Este plugin debe incluir un sistema de armarios y bases. Requisitos clave: Funcionalidad de armarios: Los jugadores deben poder acceder a sus pertenencias y recursos a través de armarios personalizables. Construcción de bases: Los jugadores pueden construir y proteger sus propias bases. Mecánicas de supervivencia: Implementar un sistema de recursos limitados y desafíos de supervivencia. Idealmente, el candidato debe tener: Experiencia previa en desarrollo de plugins de Minecraft. Familiaridad con los sistemas de armarios y construcción de bases. Fuertes habilidades de programación, preferiblemente en Java. P...
I’m on a modded smp server based around the “Dragon Mine Z” mod. I’m looking for a talented Minecraft builder who’s capable of building in survival and on 1.20.2 forge without litematica or really most other mods not ported to the version. The vision is: three majestic floating islands linked by Chains, with the central island crowned by an imposing dark-toned castle that radiates an ominous atmosphere. Scope of work • Gather every block legitimately in survival mode—no creative or commands. I will assist with gathering the blocks as needed. • Shape two smaller support islands first, then construct the main island large enough to host the castle, storage rooms and nether portal area. • Erect the castle using predominantly deep-slate,...
My passion project a story-driven Minecraft RPG inspired by Golden Sun, Final Fantasy, and the character depth of Mass Effect is about 70 % planned but still far from the rich, reactive world I picture. The first milestone where I need you most is character script writing and choice design that supports genuinely dynamic character arcs. Players should feel they are bonding with companions through relationship-building activities rather than simple dialogue trees, so every choice must alter rapport, unlock skills, and ripple through the narrative. The broader roadmap that will follow includes polishing the overarching story, refining the modpack and datapack integration, and shaping a semi hand-crafted overworld (WorldPainter + WorldEdit will speed that up). For now, though, the focus is o...
2D Game Artist / Creative Game Designer for Existing Interactive Gift Project We are developing Playkin, a personalised interactive gaming-gift platform. The project is already functional, and we are now looking for a creative professional to help take its visual presentation and gameplay experience to a higher standard. GitHub: Gameplay screenshots and recording: What we need: freelancers experienced in 2D game art and illustration, character animation, interactive game design, illustrated environments, children's and family-friendly gaming experiences, or game UI/VFX/storytelling. We already have the application and technical development capability; we are primarily seeking creative expertise. In your proposal, please tell us: 1) What is the biggest creative or visual improvem...
Saya membutuhkan satu set materi promosi—poster, banner, dan flyer—untuk memasarkan produk/jasa saya di media sosial. Gaya yang saya inginkan bersih dan modern agar brand terlihat profesional serta mudah dipercaya audiens. Ruang lingkup: • Satu konsep visual utama yang konsisten diaplikasikan ke poster, banner, dan flyer. • Format siap unggah untuk Instagram, TikTok, dan Facebook (rasio 1:1, 9:16, dan 16:9). • File sumber (AI/PSD) beserta font dan elemen grafis yang digunakan. Harap sertakan portofolio desain serupa dan sebutkan estimasi waktu penyelesaian. Saya terbuka untuk satu kali revisi besar dan beberapa penyesuaian kecil guna memastikan hasil akhir sesuai identitas brand.
I’m preparing a new mobile title for release and need fresh, detail-oriented eyes on it. This is purely gaming work—no coding or graphic tweaks—so your focus will be comprehensive game testing. What I need from you: • Install the current Android / iOS build I provide. • Play through every available level, menu and in-app purchase flow. • Log reproducible bugs, crashes and performance drops with screenshots or short clips. • Note difficulty spikes, UI issues, and anything that hurts the overall player experience. • Submit a concise test report outlining steps to reproduce, device specs and suggested fixes. The game is still under active development, so clear communication and quick turnaround are essential. If you love mobile games and have a goo...
I want to turn my “mindset gaming” concept into a compelling single-player adventure. The heart of the project is the experience itself—tight controls, a captivating storyline, and mechanics that keep players in a flow state. I’m flexible on engine and target platform; feel free to suggest Unity, Unreal, Godot, or another tool you trust, along with the platform you think will showcase the game best. Core goals • Design and code a fully playable single-player adventure with clear game-loop, progression, and save system. • Build an atmosphere that reinforces focus and personal growth, staying true to the “mindset” theme woven through narrative, level design, and audio. • Implement polished visuals and sound; if you have ideas for ligh...
I'm looking for an experienced game developer to create a first-person psychological horror game set in the old Castlemaine Gaol. The game should deeply immerse players in a chilling atmosphere and evoke intense psychological fear. Key Requirements: - First-person perspective - Set in old Castlemaine Gaol - Focus on psychological horror elements - Multiplayer functionality - Integration of a LiDAR map of the interior - Old-style gameplay with no weapons - Players can distract enemies and throw objects - Includes puzzle elements - Playable on laptops Ideal Skills and Experience: - Strong background in horror game design - Expertise in creating immersive environments - Proficiency in first-person game mechanics and multiplayer development - Experience with psychological horror storyte...
I’m taking my 3D fantasy survival game from prototype to a polished, playable slice in Unity. Players will harvest resources, craft gear, fight AI-driven enemies and explore an open world dotted with towns, and I need solid systems— not just placeholders— to make that loop feel great. What I still need: • Core gameplay loops: resource harvesting, inventories, crafting stations and responsive third-person combat. • AI behaviour: patrolling, chasing and cooperating enemies, plus simple civilian NPC routines, all running on Unity NavMesh or a behaviour-tree solution you’re comfortable with. • Environment building: sculpting terrain, lighting and weather, then turning my reference images into believable towns and set dressing that invite exploration....
I want a square podcast cover that feels straight out of the Super Nintendo era—crisp 16-bit pixel art, saturated colours, and that unmistakable nostalgic charm. The illustration should show the two hosts (my friend and I) caught mid-action inside a playful, fictional game scene. Visual cues • One character (Justin) make into a DnD type style character with a two handed hammer barbarian type. • The other is launching into battle with an ARPG flavour—spell effects, necromancer wizard type character. • The backdrop can be a fantasy setting. Text Please reserve a spot for the podcast name; "Damnit, this game cheats! with Justin and Trent" The title should feel integrated into the artwork, not dropped on top. Deliverables 1. 3000 × 3000 px P...
I want to turn the working title “Gaming boy” into a fully playable, top-down role-playing game. The vision sits somewhere between classic 16-bit adventures and modern indie RPGs: open exploration, real-time combat, light puzzle elements, and a character-driven story that unfolds through dialogue and side quests. Scope You will take the concept from paper to a PC-ready build (optional mobile or console ports can follow later). I’m comfortable with Unity, Godot, or any other engine that handles 2D top-down titles well; choose whichever lets you iterate fastest while keeping the codebase clean and extensible. Core systems I need: • Player movement, collision, and camera suited to a top-down viewpoint • Real-time combat loop (basic melee plus one ranged/mag...
Job Title: Roblox Game Developer Needed – Simulator Game I’m looking for an experienced Roblox developer to help create a high-quality, engaging simulator game from scratch using Roblox Studio. Project Requirements: * Develop a complete Roblox simulator game * Create a modern, colourful, and attractive map * Cash/coins earning system * Upgrade and progression system * Pets, eggs, and rewards system * Unlockable worlds and new areas * Shops, leaderboards, and daily rewards * Data saving system (player progress) * Professional UI with smooth animations * Game passes and Robux monetization * Mobile, PC, and tablet compatibility * Bug testing and optimization What I’m Looking For: * Experience developing Roblox simulator games * Strong knowledge of Roblox Studio and Luau...
I’m expanding our small team for a short-term push and need an Unreal Engine 5 specialist who can take charge of gameplay programming. The job is hands-on: you’ll jump straight into an active UE5 project, working in both Blueprints and C++ to refine and extend core game systems. The day-to-day work involves building and polishing player mechanics, hooking up UI and interaction logic, tightening AI behaviours, and making sure our save/load pipeline is solid. Along the way you’ll profile, optimise, and squash bugs so the build stays lean and stable. Git keeps us in sync, so comfortable version-control habits are essential. I value people who can own a feature from concept to play-tested reality, communicate clearly inside a small remote team, and leave code that others ...
I'm looking for a 3D modeler to create a monster for a horror game. Detail level is somewhere PS2-era style i.e doesn't have to be overly detailed since the monster will more than not be shrouded in darkness. The monster should be humanoid with the following characteristics: - Thin, malnourished looking fella. I have concept art! - PS2-level detail and polygon count (i.e 5-8K triangles) Ideal skills and experience: - Proficiency in Blender - Experience with low-poly modeling and texturing - Understanding of humanoid anatomy and monster design Please provide a portfolio showcasing similar work.
I’m creating a fast-paced party game for Roblox called “Steal a Gift” and I need extra hands inside Roblox Studio to bring it to life. The biggest gap on my side is Lua scripting, so your first mission will be to wire up the core game loop—gift spawning, stealing, timers, scoring, and all the server-client sync that keeps rounds fair and exploit-free. Beyond that, I’m happy to fold in anyone who can build maps, model props, or polish UI elements; the more complete the team, the faster we ship. Key goals I’d like you to tackle: • Robust Lua scripts for game mechanics, server logic, and dynamic in-game events. • Clean, modular code so additional content drops are painless. • Intuitive UI/UX that fits the festive, light-hearted vibe....
I’m building an adventure-style game set in a rich fantasy world, and the central hook is that it never truly ends. Every time a player clears a level the game should automatically generate the next one, turning the difficulty dial up a notch so the challenge keeps climbing forever. Here’s the vision in detail: • Core loop: explore, fight, collect, advance—then repeat on a freshly generated map. • Level generation: procedural or modular systems that reliably create endless new stages while honouring the fantasy setting. • Difficulty scaling: an algorithm that tightens enemy AI, obstacles, and resource scarcity with each successive level so the player always feels a tangible uptick in challenge. • Visual & audio style: classic high-fantasy&m...
Yes, I have an existing playable project built in Floot, along with design prototypes and development notes. We’re currently completing another round of updates to the game’s financial systems, mobile interface, and progression. I’d prefer to share the latest stable version so developers can accurately assess the work. Once those updates are tested, I can provide a playable Floot preview link, screenshots, and a brief description of the specific gameplay improvement I’m looking for. The first task will be turning one existing Brazy City location into a more interactive 2D gameplay experience, while preserving the game’s existing systems. My budget for this initial trial is $20–$30, with potential additional work afterward.
Scope of Work Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliab...
I need a skilled modder to create a Dragon Ball character, Bardock, for Don't Starve Together. Essential skills and experience: - Proficiency in game modding, particularly for Don't Starve Together - Experience with character design and implementation - Knowledge of balance in gameplay mechanics Bardock's character should include: - Energy blasts - Super Saiyan transformation - Increased strength and speed - Increased hunger - Increased sanity requirements Please provide examples of previous work and an estimated timeline.
I'm looking to develop a PC game similar to "Steal an Egg" using Roblox Studio. Requirements: - Game should be engaging and fun, with mechanics similar to "Steal an Egg." - Must be developed on Roblox Studio, leveraging its tools and capabilities. - Ideally, experience in game design, particularly on the Roblox platform. - Proficiency in scripting within Roblox Studio is a plus. - Ability to create appealing graphics and user interfaces for a better gaming experience. Game About: Sail for Fruits - Must be upgradable boats The fruits increase berry/$ Complete Quests = +sail speed instead of run speed it's sail speed The fruit give power e.g. stretchy fruit lets you collect a fruit from 12 studs away. Sail boats are this game's version of trails Ideal ...
I need a skilled Minecraft builder to create medieval-style walls using stone. Ideal skills and experience: - Proficiency in Minecraft building - Experience with medieval architecture - Ability to create detailed, aesthetic stone structures Please share your past work and experience in your application.
I'm looking for an experienced Unity 3D game developer to build LokaalQ Rush, a fun and addictive Android endless runner game inspired by Subway Surfers. The game will feature a colorful, low-poly 3D environment inspired by Krommenie, Netherlands, with 60-second runs, swipe controls, obstacles, collectible coins, and two collision chances per run. The MVP should include daily rewards, daily challenges, a personal collection of unlockable bikes, outfits, delivery bags and rare cosmetic items, an official in-game shop using Google Play Billing, and saved player progress. Only one city needs to be playable initially. Other cities will display "Coming Soon". No multiplayer or player-to-player marketplace is required. We prefer using existing licensed Unity assets to reduce c...
I need a polished vertical slice built in Unity that demonstrates the core loop, visual style, and technical foundation of my upcoming title. The goal is to end up with a fully playable demo that runs smoothly on both PC and the latest-gen consoles, so every decision—from scene setup to input handling—must keep cross-platform performance in mind. Scope • Design and implement the main gameplay mechanics, UI flow, and at least one complete level or arena that shows them off. • Integrate temporary art/audio assets (supplied or placeholder) so the slice feels coherent, while keeping project folders clean for future hand-off. • Configure platform-specific settings: scalable graphics presets, controller support via the new Unity Input System, and build pipelines...
I want to bring a Five-Nights-at-Freddy’s atmosphere to Roblox while keeping the core gameplay firmly incremental. Players will start small and, through steady progression, unlock systems, rooms, and mechanics until they are running a fully functioning facility—all inside a tense, animatronic-haunted setting. The project’s main goal is simple: deliver a full, working game that feels just as satisfying to grow as it is unsettling to survive. Gameplay type: incremental Primary focus: building the entire experience from the ground up rather than just a single mechanic Mode: multiplayer—data must replicate correctly across servers, and progress must save between sessions. You’ll work in Roblox Studio with Lua, creating everything from resource generators and...
I'm looking to create an immersive Fivem Roleplay server. The server should be integrated with our main RP Discord. Key Requirements: - Roleplay server setup - Integration with RP main Discord - Role management - Bot integration - Channel Setup Ideal Skills and Experience: - Experience with Fivem server setup - Familiarity with Discord server management and bot integration - Knowledge of role management systems
我正在开发一款主机平台游戏,需要一位经验丰富的 UI/UX 设计师,帮我从零到一完成整套界面与交互流程。整体视觉我偏好现代风格,希望界面简洁、层次分明,并充分利用光影与动效营造沉浸感。主菜单是玩家进入游戏的第一印象,我希望它在视觉上最为抢眼,同时保持操作流畅、逻辑清晰。 目前暂无既定品牌色或视觉规范,因此我期待你能先给出 1–2 组配色和字体方向的专业建议,再据此展开全部页面设计。 主要工作内容与交付物: • 信息架构与流程图:梳理主菜单、游戏内 HUD、设置页等导航关系 • 关键界面高清视觉稿:主菜单为核心,辅以完整的游戏内界面与设置菜单 • 可交互原型(Figma、Adobe XD 或同级工具),便于团队快速评审 • UI 元素切图/组件库,含命名规范,方便程序直接调用 • 视觉与交互风格指南:颜色、字体、按钮状态、动效时长、过场转场等 我将提供游戏主题、玩法草案和现有示意图,协助你理解需求。若你熟悉 Unity UI、Unreal UMG 或具备主机适配经验,请在提案中说明,并附上相关作品链接。期待与你合作,让这款游戏的第一眼体验脱颖而出!
I’m expanding Ad Astra with a dedicated Lantern Corps Worlds addon and need a seasoned modder-writer to bring each Corps’ homeworld to life. The scope is focused and lore-heavy: every Lantern faction—Green, Yellow, Red, Blue, Indigo, Violet, Orange, and Black/White—gets its own procedurally generated planet that visually and thematically mirrors what we see in the comic books. What I need from you • Custom planet generation files (dimension configs, biomes, structures, textures) that slot cleanly into the current Ad Astra build. • A concise but rich lore dossier for each planet: origin stories, cultural notes, key events, and canonical references with comic issue citations so players can explore further. • In-game tool-tips, codex pages, or d...
Mobile Game Developer Needed for Veylith Studio Veylith is an upcoming digital studio focused on creating mobile games, applications, websites, and other digital experiences. We are looking for a skilled Unity Mobile Game Developer to collaborate with us on an upcoming game development project. Project Requirements * Develop a mobile game using Unity. * Implement gameplay mechanics, UI, menus, and player controls. * Optimize performance for Android devices. * Write clean, maintainable C# code. * Assist with bug fixing, testing, and polishing the game. * Communicate regularly and provide progress updates. Ideal Freelancer * Experience with Unity and C#. * Previous experience developing Android or iOS games. * A portfolio showcasing completed games or playable prototypes. * Good communi...
I’m looking to have an entire 2D top-down RPG built from the ground up. The game must feel polished and complete, not just a prototype or vertical slice. Core pillars • Genre: RPG – character progression, inventory, quests, the works. • Perspective: strictly top-down, classic 16-bit style movement and camera. • Mechanics required: a responsive real-time combat system and a branching dialogue system that supports choices and consequences. I’m open on engine choice—Unity, Godot or another 2D-friendly tool—so long as the final build runs smoothly on Windows (additional platforms are a bonus). Scope highlights • Design and implement the combat loop: hit-boxes, enemy AI, damage, health, loot drops. • Create the dialogue framework...
I’m planning a story-driven, first-person adventure designed from the ground up for phones and tablets, and I need a developer who can take it from concept to App Store and Google Play release. The game will ship simultaneously on iOS and Android, so a cross-platform engine such as Unity or Unreal Engine makes the most sense, but I’m open to alternatives if you can justify them. Core idea Players explore a rich 3-D environment, uncover narrative clues, solve environmental puzzles, and progress through a branching storyline. Smooth touchscreen controls, device-friendly performance, and an immersive audio mix are essential; I want the player to feel as though the phone is a window into the game world. Art & assets Low-poly stylised visuals are preferred to keep builds l...
I'm looking for an Unreal engine blueprint developer who has experience with UI, role play systems, and virtual reality modding for shooter games to develop a mod for me.
Description Game idea: "LAST CITY" A multiplayer game where the entire city is slowly being destroyed, and players have to survive while completing objectives. The gameplay You spawn in a giant city with 20–30 players. Every few minutes, the situation gets worse: Tornado hits the city Flood starts rising Military evacuation begins Buildings catch fire Power goes out Meteor strikes Strange creatures appear But here's the twist... Players have to work together Players need to find: Batteries Fuel Medical supplies Keys Radio parts Tools Then they need to complete objectives like: Repair the radio tower Find 3 fuel tanks Reach the evacuation helicopter But there's only one helicopter. So players have to decide whether to help everyone or leave other playe...
I need a focused PC-only mod that swaps every instance of Spider-Man’s swinging webs, web-pull, and web-grapple effects in Marvel Rivals with Izuku Midoriya’s Black Whip. The look I’m after is stylized rather than photo-real: deep black tendrils edged in a green-to-turquoise glow, noticeably more jagged than the stock white web strands. Please leave the existing cluster web effects untouched. Most of the work is VFX and texture/material replacement. I’m happy to keep the original animation sets—only small timing or length tweaks if the new effect needs it to feel natural, nothing rebuilt from scratch. Deliverable • A plug-and-play mod folder (or clear installation pack) that replaces the three targeted web effects while preserving all other Spider-Man...
We're looking for an experienced NES ROM hacker to help modify classic Nintendo Entertainment System game ROMs. This may involve writing custom ROM hacks directly in 6502 assembly language or generating Game Genie-style cheat codes to alter in-game behavior — such as modifying character stats, unlocking features, adjusting game mechanics, or fixing bugs. Requirements: - Hands-on experience with NES ROM hacking or reverse engineering - Proficiency in 6502 assembly language - Familiarity with NES memory mapping, CPU architecture, and ROM structure - Experience using tools such as FCEUX, Mesen, or similar NES emulators with debugging capabilities - Knowledge of Game Genie code format and how codes interact with ROM/RAM addresses - Ability to read and navigate existing game code to...
Option 1: Data Entry & Excel Work Project Title: Experienced Data Entry Specialist Needed for Excel Spreadsheet Clean-up Project Description: I am looking for a detail-oriented freelancer to help with a data entry and organization project. Key Tasks: • Transferring data from PDF files/images into an organized Excel spreadsheet. • Cleaning up existing data, removing duplicates, and fixing formatting errors. • Verifying the accuracy of the entered data. Requirements: • Proven experience with MS Excel or Google Sheets. • High speed and accuracy in typing. • Strong attention to detail and ability to meet deadlines. Please share examples of similar data entry projects you have completed in the past. Option 2: Logo & Graphic Design Project Title: Creative...
I’m looking to have a mobile runner built in Unity that captures the feel of Subway Surfer. The game must ship on both iOS and Android, so please keep cross-platform performance in mind from day one. Core loop – Endless, lane-based running with swipe controls – Collectible power-ups (magnet, score multiplier, etc.) to keep sessions exciting – Unlockable character skins and boards for light-weight customization Visual direction Everything should lean into a bright, cartoonish look: oversized props, punchy colours, smooth animations, and a clear, readable UI. What I’ll need from you 1. A clean, well-commented Unity 2021+ project with all source assets 2. Optimised builds ready for TestFlight and Google Play internal testing 3. Brief documentat...
I'm looking for an experienced mod developer to create an addon for Ad Astra, enabling players to fly to all 9 Lantern Corps home worlds. Requirements: - Integrate all 9 canon Lantern Corps worlds (Green, Red, Sinestro, etc.) - Utilize Ad Astra for travel functionality Ideal Skills: - Proficiency in mod development - Experience with Ad Astra and Minecraft modding - Familiarity with Lantern Corps lore and mechanics - Does not need to create a Lantern Mod
Saya ingin membangun sebuah game strategi single-player yang secara nyata bisa menghasilkan uang bagi pemain melalui sistem reward in-game yang sah dan terukur. Fokus utama proyek ini adalah: • Desain core gameplay: loop strategi yang menantang namun tetap mudah dipelajari, termasuk level progression dan balancing dasar. • Mekanik monetisasi: skema hadiah yang memungkinkan pemain memperoleh pendapatan—misalnya lewat turnamen harian, pencapaian, atau marketplace item virtual—tanpa merusak keseimbangan permainan. • Prototipe fungsional: build awal yang sudah dapat dimainkan (engine pilihan Anda terbuka), lengkap dengan UI sederhana dan sistem reward terintegrasi. • Dokumentasi singkat: penjelasan alur game, diagram ekonomi in-game, serta panduan penguji...
Sto avviando un server roleplay FiveM basato su QBCore che dovrà nascere da zero, senza pacchetti pre-confezionati: voglio un’esperienza realmente unica. Il lavoro comprende tre macro-aree: • Creazione di veicoli originali: modelli 3D sviluppati appositamente per il progetto, con handling e liveries dedicate, non semplici mod reperiti online. • Sistema di lavori ed economia: script QBCore ottimizzati che permettano ai giocatori di guadagnare, progredire e interagire con l’economia del server in modo fluido. • Mappa personalizzata: nuove aree di interesse, interni su misura e landscaping che valorizzino la componente roleplay. Mi aspetto uno sviluppo strutturato per milestone, con report di avanzamento regolari (video, screenshot, changelog). Consegna...
I want a complete idle-style simulation game developed natively for iOS and Android. Gameplay should revolve around steady, satisfying resource loops that unlock chapters of an overarching story; the narrative must feel rewarding enough that players keep checking in for the next reveal. Core requirements • A tap-or-wait resource system that runs even while the app is closed • Story events, cut-scenes or dialog sequences triggered by resource milestones • Simple, appealing 2D art and UI that load quickly on typical mid-range phones • Cloud save and basic analytics hooks so I can track retention and balance later. Looping game strategy I will supply the high-level plot and setting. You handle everything else—game design docs, code, artwork, sound, build pi...
I'm looking for an experienced 2D game developer to create a strategy game prototype for mobile using Unity. Key Requirements: - Mobile platform development - Unity game engine expertise - Strategy game mechanics and design Ideal Skills: - Proficiency in Unity - Strong background in mobile game development - Experience in strategy game design and prototyping Looking forward to your bids!
Driving Challenge - Modding Brief Objective Develop a simple, engaging driving challenge for events using BeamNG. The experience should take approximately 3 minutes to complete and be suitable for first-time players using a Logitech steering wheel. ________________________________________ Gameplay Flow Stage 1: Traffic Navigation The player starts the game in a branded vehicle and must drive through city roads with traffic. Objective: • Follow the route through marked checkpoints. • Avoid collisions with traffic and obstacles. • Reach the next checkpoint. Lead Capture Checkpoint 1 The game pauses and displays 3 MCQ questions pop up. ________________________________________ Stage 2: Rough Road Challenge After passing the traffic section, the player enters a damaged road area...
I'm looking for a skilled Roblox developer to create a Fantasy Survival game featuring mythical creatures. The game should include: - Resource Gathering: Players collect resources to survive. - Base Building: Players can build and customize their own bases. - Character Progression: Players level up and enhance their skills. The game world should be immersive and rich with mythical creatures. Ideal candidates should have: - Proven experience in Roblox game development. - Strong understanding of resource management and building mechanics. - Creativity in designing engaging mythical creature landscapes and narratives.
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