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    My primary goal is to increase overall teamwork for my Mobile Legends: Bang Bang squad, zeroing in on how we coordinate during high-pressure team fights. I plan to reach that goal through a structured series of organised scrims against similarly skilled opponents. Here’s the flow I have in mind: • Design a scrim schedule that mimics tournament conditions (best-of-three and best-of-five formats). • Lead each session with clear draft objectives, in-game shot-calling principles, and real-time role synergy checkpoints. • Capture every match, then break down the replays—highlighting initiation timing, target priority, terrain control, and ultimate layering. • Deliver concise, clip-based feedback after each block of scrims so the squad can review and a...

    $36 Average bid
    $36 Сер. заявка
    7 заявки

    I’m running a PvP server with an item upgrade system that I developed myself. The system uses an Anvil mechanic for upgrading items, where an item can either successfully upgrade or burn/fail. What I want is a separate program that can determine the outcome of an upgrade before I actually use the Anvil — basically, I want to know in advance whether the item will succeed or fail. I can provide the source code of the Anvil and item upgrade system, including the relevant upgrade, success/failure, and randomization logic. By analyzing the source code, the goal would be to understand how the result is determined and create a program that can predict the outcome before the upgrade is performed. This is for a system on my own PvP server, and I have authorization to use and modify th...

    $172 Average bid
    $172 Сер. заявка
    19 заявки

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