C libary needed to stable server fps for gameserver

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I am looking for shared C libary to alter usleep() gettimeofday() rdtsc() and other functions to stable and boost the fps of a hlds (Counter Strike 1.6) and srcds (Counter Strike Source) gameserver.

I'm running debian on a custom Kernel, which produces me 1000fps.

I'm looking for someone that's able to produce at least 1000FPS on a hlds Gameserver with Pingboost 1 and 2.

I know there some public librarys but i dont want to use them, because its a private project and it should be hidden from the public!

Some of the features I would like:

- ability to choose what fps to set the srcds process too.

- Stable and boost the fps on a Pingboost 1 and Pingboost 2 automatically to 1000FPS

I want something similar to:

[url removed, login to view]

I dont need only a boost library, because that produces only worse gameservers not more.

I search for something different to influence the quality in a positiv way.

Please PM me if you have anymore questions.

Програмування на С Програмування на C# Linux

ID Проекту: #949178

Про проект

2 заявок(-ки) Дистанційний проект Остання активність May 15, 2011

2 фрілансерів(-и) готові виконати цю роботу у середньому за $190

sontruong

I have read this project, I can do it well

$200 USD за 5 дні(-в)
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