TD2D modifications ToDo list:
- New player spell: The ability for the player to spawn a chosen defender anywhere on the map directly at mouse click or touch location. As a bonus, the ability to move it with direct mouse or touch control.
- New player spell: The ability for the player to spawn a trap anywhere on the map at mouse click or touch location. A trap is a "passive defender" which deals damage or effects to the enemies passing through it. It can or cannot be attacked. It should have 8 directions animation controller for attack. ( Also idle and spawn animation states.) His sorting layer should be just under units but on top of roads and environment tiles.
-New enemy ability: Spawn on death. When an enemy with this ability dies, it spawns a defined number of chosen new enemies. ( Which will then act like any other enemies and follow the nearest path.)
-New enemy ability/spell: Area of damage reduction. All enemies around the enemy with such ability will be subject to damage reduction. ( range, percentage of damage reduction and duration could be customised via inspector.)