I have a Unity game project which needs some improvements.
The candidate(s) should have proficiency in Unity, C#, graphics and experience working with ads and ads networks.
More information will be added shortly
Task to meet:
-The game should have an optional end after level 30 (it currently has 30 levels)
-the game level selection has to be updated (currently has only to level 25)
-The game needs a revamp in the shopping since currenlty is useless (explained later)
-the player should have upgrades to make the game easier.
-The upgrades can be bought (using the current money in the game). This is sketched but not fully implemented, basic design
is in place.
-The money can be multiplied using video rewards, so video rewarding system needs to be implemented and in place.
-We'll use appodeal.
The game is already in Google Play, but it was badly 'chopped' (the previous programmer cut many features) that I restored.
There should be 3 kind of upgrades you can buy in the shop , in turn there should be 9 options
-resistance for a lapse of time: cheap
-resistance for a turn: expensive
-permanent resistance: very expensive
-slow the enemy for a moment: cheap
-Slow the enemy for a turn: expensive
-Permanent Slow: very expensive
-Improve attack for a moment: cheap
-Improve attack for a turn: expensive
-Permanent attack improvement: very expensive.
-when upgrade are implemented, the graphics should work accordingly.
For example if the player buy a resistance, it should have a shield representing is using the feature.
How is graphically implemented depend of the programmer , but the fastest, simple and understandable
for the player, the better.
The candidate should have proficiency using github, where the code will be regularly updated.
This is a small project and I expect to be completed quickly, so we need to solve the tasks in a clever way.
I also expect a fluid communication on regular basis (daily or every 2 days).
I would need a first evaluation and recommendation(s) from the developer to make the changes as quickly
If you are interested please add "RPG3M" to the headline. Thanks
I'll upload some additional graphics to explain currently issues.
I added a simple image of what's going on with level selection we need to be fixed.
Even the shop options is there, it needs many modifications to work in the way expected, since the items are different.
What is needed is finding a balance to make the game playable but difficult enough to provide money boost to help user keep playing. Currently game is adjusted so level 15 is just difficult enough to go forward without any upgrades.
Additional request: I'm finding some issues when playing that need to be adjusted, but this will be explained to the winner. Thanks.