Add to my existing WebGL script:
• Save output (including textures / maps) as .DAE (Collada file) or .OBJ to a folder online (at present the script saves models to downloads as .obj + .dae/.stl/.ply)
• Capture and save screenshot as .JPG to folder
• Display saved screenshots on a webpage as thumbnails
• Click on thumbnail an display 3D model in my WebGL viewer
I have both the WebGL script and the WebGL viewer, ready to use.
[login to view URL]
[login to view URL]