We are looking for a good Level Design to help us with our game level design. The requirement is as the below
About the Project
It would be view as top down similar to Diablo 3/Dungeon Seige 3 but it is 3D. Therefore the focus on the scene would be the on the ground and surrounding.
- All outdoor maps/scene are prepared except indoors (House, Castles/Temples and Dungeon Indoors) which you would have to create/combine using modular parts.
- All required props are ready and available which you will be given specific instruction on each map/level on type of props needed and colors/surrounding. Therefore you not need to create or design any props. You should focus on the maps/scene and populate it with the required and accurate props.
- See the sample attached here to get what we wanted
The main task is to build levels/environment for the game which mean involving creating levels and placement of game models and lighting. This includes working with toolset (i.e. Unity 3D) to design, build, and add lighting to game areas. Creates backgrounds and scenery, especially in color (ambience), and lighting. In total there are around 94 Map of Various Size, starting from 200x200, 300x300, 400x400, 500x500, 600x600 to 800x800
- Painting texture on ground and surrounding based on the instruction
- Placement/populating Model/Props (such as rocks, vegetation (i.e. grass/trees), buildings and parts) into the map/scene.
- Placement of certain particle effects and other effects such as fire, lights, water, waterfall, and other particle to create the mood.
- You may modify the map/scene especially on the outdoor map/scene to make it look better and interesting. We will not restrict your creativity on what you think would make a good level and map/scene.
- Placement of lighting to create the ambience and mood of the game (again based on specific instruction based on our document)
- You have 1 month to complete the map with or without the lighting (but based lighting is needed but the primary focus is populating the maps/scene)
Level Designer Requirement:
- Experience with modular kits a plus
- Experience with designing, building, and populating levels in game
- Ability to complete tasks with accuracy and with strong attention to detail and able to meet deadlines, completing tasks as previously defined
- Ability to work independently with minimal supervision and self-motivated
- If we like your work, we shall give credit to you to the credit section of the game as part of the project.