We have a tiled 3D scene built from many .obj files
(> 250 .obj meshes with individual texture files).
I would like to merge this scene into a single mesh with a single texture file.
I have attempted this in meshlab and blender with no success. I have also tried cloudcompare's "merge" feature to merge the meshes into a single mesh however there are still multiple texture files.
The required deliverables is a single .obj with a single texture + the detailed how-to documentation so I can reproduce the same output.