I'm creating a Unity 5 Game project. It is a networked FPS/Survival game. I have used various tools and assets to create environments such as gaia, terrain composer2, tenkoku, suimono, speed tree packs, etc. I can create Terrain stamps and lay down basic unity textures. I can apply trees via gaia spawns, or gena spawns, manual paint, I have applied directx11 grass and set sky lighting whether, day/night, and water systems all to my liking for what I'm aiming for thus far on my own.
I am looking for tutorship in furthering my understanding and skill for creating game ready environments.
-Texturing: I would like to use substances for terrain. I get my substances from [url removed, login to view] and i'm currently learning substance.
-FPS performance optimization. I'm having issues with frame rate dropping drastically when speed trees and whether systems are in the project scene.
-run time optimization.
-General advice on approaching environment creation geared towards my game project goals.
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Hey i can help you regarding making your environment more efficient and looking fantastic. I can help you regarding texturing, performance, effects and reusability of objects etc.