Unity C# - Remove allocations from a library, replace with Pools and Initialization methods
$10-50 USD
Оплачується при отриманні
Skills required:
Unity & C#
Requirements:
1. Look at the attached video, in this Unity project, the Physics Library is creating garbage every frame, using the Unity Profiler you can see and analyze that GC is triggering every frame
2. I need you to adapt the code so the GC Alloc becomes 0, improving the performance and avoiding the Garbage collector to run. Instead of constructors code must be adapted so initialization methods exist and resource pool is used instead of having to create a new instance every time
3. Code must continue working correct and smoothly
4. You must be able to analyze the running Unity game project using the Profiler Analyzer to identify the parts of the code that are generating garbage to adapt to a poolable instance scheme.
5. Static variables are not allowed. Static methods are accepted.
6. Find attached the code in a .ZIP file. You will need to download Unity and Visual Studio to use it.
Check the code, and confirm you can do the job before offering a bid.
ID Проекту: #20916724
Про проект
9 фрілансерів(-и) готові виконати цю роботу у середньому за $38
Hello. I have just read your project. https://www.freelancer.com/u/fastestJohn?w=f This is my profile. I am really interested in your project now. Because my skills are suitable for your project. I like the "Fastest" a Більше
JUST DO YOUR WORK IN CHEAP RATE. WILL DO LESS THAN BID I hold a degree in Computer Engineering. I minored in Programming with a focus in following skills: Java programming with GUI (JAVA, JAVAFX) Python Programming ( P Більше
I have two years of using Unity and one year of proffesional work using Unity. I will improve your code to your expectations and use pool method.
Adios Amigo :D I've reviewed your project and I managed to reduce the garbage collected and increased the frame/seconds I just need to contact you to get some things clarified so that I can make the fix effective looki Більше