The UIImage should stretch itself to the specified corners. The corners can be x,y relative to its superview.
Example image: [login to view URL]
Example class interface:
@interface StretchabeImage : UIView{
int top_left;
int top_right;
int bottom_left;
int bottom_right;
}
@end
When done I'd prefer you make a video of it in action, showing 20-50 images with each of their corners moving randomly +- 5-10 pixels each loop.
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